March 15 > 30 | Salle Gilbert-Gaillard | 2, rue Saint-Pierre
Free access 1 pm > 7 pm (Tuesday > Saturday) 2 pm > 6 pm (Sunday)
(Golnaz Behrouznia & Francois Donato)
2019 | Miniature landscapes |
Original cration | World premiere
Creation : Imaginary Systems
Project design, sculptures, visual environment and scenography: Golnaz Behrouznia
Sound creation, generative programming and light: François Donato
Production and residence VIDEOFORMES, with help from DICRéAM (CNC), from SCAN (Région Auvergne Rhônes-Alpes), the FabLab Le Pensio (Université Clermont Auvergne / Le Puy) and Comme1image.
Dissimilarium 0.1 is a project based on an unusual encounter between the logic of artifacts, organic forms and environments.
The name Dissimilarium, created for the project, comes from a combination of the Latin term “dissimiles” meaning heterogeneous, compound, hybrid, and the locality suffix “ium”. Dissimilarium as a place of differences.
Set up in dim light, Dissimilarium 0.1 consists of five miniature landscapes, of different sizes and shapes, enhanced by generative sound and light systems.
The landscape of each site refers to a typology of specific environments and in particular urban spaces, natural desert sites, landscapes of reliefs…
These environments promote ambiguity and divergence by linking contrasting references: body and construction, landscapes and organisms, sculpture and architecture.
Each module thus explores a singular world with its own denomination: Organic machine, Cumulative landscape, Glacial culture, Automatic architectures, Skeleton frameworks of the city of antennas.
Each site is made up of different elements and materials, modelled, molded or in 3D printing, flexible or rigid, transparent or opaque.
Light and sound systems animate static scenes and create self-generated sequencing of different rhythms and characteristics. Adapted to their topologies, these multimedia systems consist of electronic cards running generative programs, miniature loudspeakers and light points with varying intensities and colors.
The expression of these environments is affirmed through the mixing of their plastic and digital media. They thus tend towards the creation of a hybrid expression, a convergence between sculpture and generative multimedia design. These technological enhancements, both sound and light, give these fictional sites an evolutive dimension that transforms their frozen nature and allows them to be read in a variety of ways. They enrich their plastic dimension beyond the classical functions of a model and attempt to raise questions about the ability of living beings to penetrate our artificial environments.
A different life takes place before our eyes in which the boundaries between natural and artificial, organic and mineral, human and non-human become porous. Is it a space in a city, a geological site, or an industrial site that is both archaic and futuristic?
Can an architecture develop a form of autonomy, free itself from its status as an inert object and express a potential for life in the image of our own body?
No definitive answer is given to us. Only hints, possible ways to experience new combinations of sensations through unexpected interactions between time and space, between biology and imagination.
These environments offer a breach in the space-time of the exhibition space and project our imagination into possible worlds to appropriate.
Between sculpture, architectural models, animated films, and generative creation with new technologies, Dissimilarium 0.1 is intended as a transmedia work. For artists, Dissimilarium 0.1 is an opportunity to develop a form of holistic writing in which the fluidity between media transcends the separations between fields of expression.
Golnaz Behrouznia develops from the beginning her creation work upon biological notions and her passion for the alive.
After several collaborations these last years with the composer François Donato, they decide to create the artis duet’ Imaginary Systems and launch in 2018 several projects strongly anchored in the interactions between artistic vision, scientific knowledges and computer science in particular: Connexa Viva .2, Organic Extensions series, Aquatilium 3 and Chrysalis.
The artistic approaches of Imaginary Systems favor the concepts of interconnection in the alive systems and the complexity of biological programs to propose, via multimedia and computing tools, extended worlds and living virtual spaces embodied.
Among their previous realizations, one can note in particular: Ignota Corporis ( Corps-Ecran) 2012, performance multimedia, Vanimentis 2016, scenographic installation, Lumina Fiction #2 2017, interactive audiovisual installation, ElectroAnima Experiment 2017, audiovisual performance.
These works, always supported by an approach inspired by science, fosters questionings and experiments, urging the visitors to question the relations between real and virtual, biology and artistic fiction. So they always confront digital images with the specific interfaces of projection and the interactive processes. Various media are used to realize complex perceptive contexts to reflect at several levels our contemporary urban life, within artistic realizations.
Imaginary Systems tries to offer to the public new visions and questionings about Arts and Science and tend to join a current of modern, speculative and experimental science, which postulates unusual hypothesis to deal with the complexity of our world.